The Priests, Pantheons, and Gods of Loatia

NOTE: This Outline of the Pantheons of Loatia is still undergoing some edits. Shared Domains will soon denote which God they are shared from, additional granted powers for chosen/high priests will be added, and other changes are coming shortly. So, check back often! The PDF is at the bottom if you want to download it. It will be updated each time the post is. 🙂

Something to consider first:

Alignment: The Godswar Campaign Setting operates on a “single axis alignment system” as it existed in 1st Edition Dungeons and Dragons. The single axis consists of three alignments:

lawful, implying honor and respect for society’s rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance between the extremes.” (Wikipedia)

This single axis system allows…

…for the idea that no one is completely good or bad, but a mix of both. Feel free to change this for your own game, but to truly get the feel of the world of Loatia, this system works best.

 

**NEW: Shared Domains**

In the world of Loatia, the Gods are in a constant state of war or competition, and sometimes form alliances. The nature and history of these alliances is recorded in the various temple scrolls in the form of epic poems. These alliances allow domains to be shared from between deities and expands the ruleset for Pathfinder (and other systems).

These are in addition to the new subdomains rules, and not meant to replace them. However, most deities will not allow full access to their sphere to another, so these domains are limited to 0-3rd or 0-4th level spells. Priests may choose any number of Shared Domains that they have a favored ability score of at least 16, but only one per ability score of 16. (In other words: You cannot have 2 Shared Domains for strength.) These shared domains do not give the character additional granted powers, and nor do they replace any other domains. They are simply other domains that the priest can utilize spells from.

Note: Nondenominational Clerics do not have access to Shared Domains.

*  Denotes: Up to Level 3
** Denotes: Up to Level 4

**NEW for Priests**

The Chosen One’s Domains &

Granted Powers.

Chosen Ones: In the world of Loatia, there are Priests, nondenominational Clerics, and the “Chosen One” of a specific deity. Just like in the Judeo-Christian religion (and others) here on earth, there are certain people the gods favor above all others. (ie… Noah, Daniel, Solomon, Muhammad, Hercules…) Chosen Ones are a like prestige class, or prestige domain/power, granted by the DM.  It cannot be taken by just anyone who fulfills a specific set of requirements. It is a story related choice. Though, generally, the Chosen One character will exemplify that particular deity’s traits and have at least a 16 in their deity’s favored ability. 

Chosen Ones always have a very specific purpose, quest, or destiny bestowed upon them by their deity. Straying from this path means the Chosen status is revoked forever. Gods of Loatia can also be fickle, and revoke the status for no reason, or because they found another that they prefer or are better suited to the job. There can be no more than one Chosen ONE for each deity. However, a character can be chosen by more than one deity, though it is extremely rare. (Ayla, from the Godswar Chronicles is one such person. By the end of Dark Communion, she is the Chosen One of both the Goddess of Night, and the Goddess of Storms.)

The Domains: If a character is granted the title of “Chosen One” by the DM, they are granted access to an additional domain while on holy ground, or during exceptional circumstances that arise while executing their duties in service to their deity. It is intended to increase the drama for roleplaying purposes and to give the character a “limit break” styled extra ability. During these situations, a player may spontaneously cast any spell from these domains by sacrificing/burning a spell of equivalent level the priest had previously prepared. This ability can be extremely unbalancing, and should be used only at the DM’s discretion, and ONLY when acting in service to their deity.

The Granted Powers: If someone is granted the title of “Chosen One” by the DM, they are given additional granted powers. These are only usable during “tests” of the character’s faith, or while they are on their deity’s holy ground. (Such as a temple, burial ground, or land made holy through a Consecrate.)

Note: On the world of Loatia, both spells (Consecrate and Desecrate) are considered the same spell. There is no “unholy” anything as a general rule. The Dark Pantheon does embrace the power of Negative Engergy and the Light Pantheon ebraces the positive, allowing for the same rules for undead to apply. However, a priest of the Night Goddess would consider any ground consecrated in the name of the God of Light as “unholy” and vice versa.

Note 2: Nondenominational Clerics cannot be Chosen Ones. 

The Pantheon of Darkness:

  1. Night Goddess (Dark Mother, Mother of Darkness, The Queen of Darkness, The Dark Queen, The Shade)
    • Alignment – Chaotic
    • Favored Ability – Wisdom
    • Domains – Chaos, Darkness, Shadow, Dream, Nobility, Pact
      • Shared Domains – *Charm, *Healing, *Pestilence, *Strength, *Storm, *Courage, *Decay
      • Chosen One Domains – Herald, Destiny
      • Chosen One Additional Granted Power: Voice of the Goddess.
        • Voice of the Goddess:
          • Can be used 3 times per day
          • As per the Command spell, but not limited to the choices outlined in the spell description, and the caster may utter up to a 3 word phrase.
          • Results subject to DM’s discretion.
          • Lawful aligned targets receive a +2 bonus to save.
  2. God of Undeath and Disease (The Undying, The Plague Bearer)
  3. Goddess of Storms (The Tempest)
    (The Goddess of Storms left the Elemental Pantheon to help the Dark Queen in the Godswar)

    • Alignment – Chaotic
    • Favored Ability – Charisma
    • Domains – Storm, Windstorm
    • Chosen One Additional Granted Powers: Call Storm, Call Tempest’s Fury
      • Call Storm
        • As Control Weather, but thunderstorms only (regardless of season, even in winter – see below)
          • Winter: Thundersnow (Wikipedia)
          • Can be used once per week
      • Call Tempest’s Fury
        • As Call Lightning but with changes to damage (see below)
          • Each bolt deals 1d6 per level up to 3rd level, then adds damage according to the Priest’s Charisma Modifier every two levels thereafter.

 

The Pantheon of Light

  1. God of Light (Palanthor, Father of Light, King of Light, God of Toil, Sun God, God of Justice, Our Lord)
  2. Goddess of Healing (Awbetta, Goddess of Beauty, Goddess of Life, Life Goddess, Goddess of Peace, Goddess of Beauty, Goddess of Love)
    • Alignment – Lawful
    • Favored Ability – Wisdom
    • Domains – Healing, Renewal, Life
      • Shared Domains – *Protection, *Plant, *Animal, *Creation, *Repose, *Courage, **Elf
      • Chosen One Domains – Herald, Protection
      • Chosen One Additional Granted Powers: Healing Sanctuary, Binding True Resurrection
        • Healing Sanctuary
          • As the spell Sanctuary with the following additions:
            • Range is line of sight instead of touch
              • Enemy targets are entitled to a Will save against DC 17 and the spell ignores spell resistance. 
            • Duration: Permanent until cancelled
            • The target of the Healing Sanctuary is placed in suspended animation, unable to attack or perform any action, and does not age.
            • The target heals any attack that manages to pierce the sanctuary’s protection. The target protected by the Healing Sanctuary can only be killed by a single attack that reduces the HP to -10. 
            • Only a wish or Miracle can dispel a Healing Sanctuary.
          • Useable once per decade (10 years)
        • Binding True Resurrection
          • As per the spell with the following exception
            • The target returns with as many restored levels as the caster is willing to sacrifice at the time of casting. (Minimum sacrifice is 1 caster level and only Priest caster levels may be sacrificed. If the caster sacrifices all their levels, they die instantly no spell can bring them back.) There are no negative levels involved in this process, and the lost levels by either party can only be recovered through experience. Not even a Wish or Miracle can bring them back.
            • This can be used to resurrect a target with levels beyond the number they died with. (ie. If a 3rd level character died but the caster sacrifices 10 levels in the casting, the target is resurrected at level 10.)
            • This creates an empathic bond between the caster and the resurrected target similar to that of a familiar and caster. However, the caster has no control over the target, which retains all its free will, and the range limitation is removed. 
          • Useable once (ever)

The Elemental Pantheon

  1. God of Elements (Siden, Elemental King, Elemental Lord, God of Craftsmen, God of the Forge)
  2. Goddess of Nature (Gia, Earth Mother, Elf Mother, Fey Spirit, Moon Goddess)
  3. Goddess of Fire (The Lady of Light, The Eternal Flame, Wildfire) 
    1. Alignment – Chaotic
    2. Favored Ability – Intelligence
    3. Domains – Fire, Summoner (Fire)
  4. Goddess of Air (The Sky Goddess, The Blue Sky, The Breath of Man)
  5. God of Water (Tridon, Lord of the Sea, Sea God, The Mermen King)
  6. God of Earth (The Dwarf God, The God of Metal, God of the Forge, The Earth Forge) 

Independent Gods

  1. God of Trickery (Thistle, The Trickster, God of Commerce, Sales Master, Original Prankster)
    • Alignment – Chaotic
    • Domains – Trickery, Luck, Halfling, City, Trade
    • Favored Ability – Dexterity
      • Shared Domains – *Chaos, *Charm, *Healing, *Sun, *Shadow, *Retribution, *Undeath, **Madness
      • Chosen One Domain: Re-Gifting (see below)
        1. New Priest Domain: Re-Gifting
          • The God of Trickery steals a ‘gift’ and grants it as a prayer to the priest. What god or sphere he will manage to steal from is a matter of opportunity, and therefore completely random (But within the casters level/ability).
          • Rule: A priest spell is chosen at random from all Domains using dice every time the priest uses this Domain. First roll for the domain, then the spell. The priest cannot cancel the spell unless the spell states otherwise.

  2. God of Death (The Gatekeeper, The Ferryman)
  3. God of Time (Chronos, The Slumbering God)
    (God of Time is in a cursed slumber, and does not answer prayers. But players who choose this deity may still cast prayers of his shared domains.)

Get the PDF

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